As the teacher drones about some exhilarating calculus problem and my fellow students fight the urge to sleep, my thoughts begin to wander, and a lucrative idea comes crashing in: why not start my own business? This thought quickly transformed into one of the most transformative experiences of my life, leading to me starting my own gaming business at age 16. What started off as a passion project quickly became a crash course in entrepreneurship, people management, and product development.
This article will walk you through the key stages of my journey from the “silly” idea to building an international team, growing a community to thousands of members, learning new management skills, and evolving my product. Whether you are a fellow student, an entrepreneur, or simply curious, this guide will offer insight into what it really takes to run your own business.
The spark was not only powered by the boredom within a classroom; it also began with a hobby. I had spent years playing a popular video game, slowly growing more invested in its design and mechanics, wondering why certain choices were made. Over time, my thinking shifted from enjoying the game to how it could be improved—not just with tweaks, but with an entirely new vision. This served as a catalyst for the realization that I did not just want to play games—I wanted to create one.
As I started to invest time in this idea, the community around the game began to fragment, with many players echoing my thoughts about design or gameplay changes. This was all the information I needed to start dedicating large amounts of time to my project which would answer their needs. I started planning as much as I could—building feature outlines, designing the gameplay loop, estimating costs, and forming the game from the ground up. It was messy, long, and full of rewrites, but my vision gradually became clear.
Once I felt I had planned enough, I made the shift from ideation to execution. I spent time analyzing my competitors and development tools, and I laid out a clear roadmap for what the first version of the game would look like. After days of research, I invested my own savings to kickstart the project as a whole. It was risky, but I believed in my product and my hard work.
Key Takeaways
After the planning, research, and months of development, the game was finally ready for its beta release. That meant it was time to attract players. The only problem? I had almost no capital. This is where creativity and targeted marketing were critical.
I began with what I had—my network. I reached out to friends and community members who shared my interest in the gaming niche, which created a crucial base that could be built upon for the rest of the server’s growth. In an effort to create a community, I set up a Discord server that would serve as the hub for the game’s updates, announcements, and discussions. This allowed me to interact with the community, find players, and even recruit staff.
To fuel growth, I introduced invite rewards. Players would earn exclusive in-game items for bringing in their friends. This was at no cost and worked wonders, our server ballooned to over 1,000 members in just a few weeks.
In addition to invite rewards, we incorporated targeted low-cost marketing strategies:
All these efforts combined to build a solid base of engaged users ahead of the official launch.
Key Takeaways
As interest in the game grew, so did the complexity of the operation. What started as a solo project soon became a team effort. The community was from around the world, which meant different time zones, cultures, and languages. I had to hire according to my customers’ needs, which meant hiring staff members from all parts of the globe.
I built a staff structure around three core groups: marketing, development, and community management. Here’s how we stayed organized:
I also took on the responsibilities of a traditional HR role, hiring team members, conducting interviews, managing support tickets, and even handling chargebacks from the store.
This experience was unique and enriching, working with people across different time zones and cultures, I learned so much about the wonderful cultures of the world and how these differences can be utilized to improve the team, product, and customer experience.
Key Takeaways
One of the biggest lessons I learned is that a product is never finished—it is constantly evolving based on trends, feedback, and your competition’s actions. We released regular updates based on customer feedback collected through polls, Discord chats, and support tickets. Every week, we held staff meetings to review player suggestions and discuss what could be improved. This process allowed our product—the game—to always move in a positive direction.
Beyond game updates, we added a dedicated website, a digital store, and streamlined our backend systems to improve both player experience and internal efficiency.
The ability to pivot based on community input was not just good business—it built trust. Players felt heard, which helped us retain users and strengthen loyalty.
Key Takeaways
The journey was long, but these are the lessons that I learned:
Starting a business as a college student is a challenge, but it is also a masterclass in real-world skills. If you are thinking about launching your own venture, whether an LLC, Corporation, or non-profit , do not wait for the perfect time. Use what you have, start small, and grow from there. You will learn more than any classroom can teach—I know I did.
For more insight or help with starting or managing your business visit our MyCorporation website.
What is a Sole Proprietorship? How do you know which entity you should choose for…
Everyone wants to have a foolproof plan when they’re running their business. Wouldn’t that be…
Delaware is a booming state for new businesses. With business-friendly laws, strong legal protection, and…
Can you believe it? We’re already almost halfway through 2025. What has been going well…
Sometimes what your business needs is a little bit of breaking up the routine by…
Texas is one of the most business-friendly states in the country! Many businesses are moving…